NightGrowth: growth shifted into night hours Loading C:/Users/Alexia/Documents/My Games/FarmingSimulator2015//nightGrowth_config.xml for nightGrowth-Mod configuration loading nightGrowth mod V1.1 - (by upsidedown) ![]() loading multiMowing mod V3.1 - (by upsidedown) loading multiFruit Module: C:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml - (by upsidedown) loading addMultiFruit mod V3.0 - (by upsidedown) loading siloExtension mod V2.0 - (by upsidedown) loading greenFertilizer mod V2.1- (by upsidedown) loading fieldSell mod V1.0 (by upsidedown). fast Forward Mod V1.3 loaded - (by upsidedown) loading driveControl mod V3.76 (by upsidedown). loading cutter height control v1.0 by mogli -ĬutterAttacherHeight was inserted on cutter_animatedĬutterAttacherHeight was inserted on cutter_builtInCutterTrailerĬutterAttacherHeight was inserted on attachableCombineĬutterAttacherHeight was inserted on attachableCombine_mouseControlledĬutterAttacherHeight was inserted on selfPropelledPotatoHarvesterĬutterAttacherHeight was inserted on cutter_mouseControlledĬutterAttacherHeight was inserted on cutter *** ChoppedStraw v15.0.03 specialization loading *** Courseplay: setting up signsĬ:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (14.22 ms)Ĭ:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (1.17 ms)Ĭ:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (43.21 ms)Ĭ:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (13.28 ms)Ĭ:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (1.44 ms) Courseplay: setting up fields (basic) Courseplay: loading settings from "courseplay.xml" Courseplay: setting up hud Courseplay: setting up debug channels Courseplay: setting up globalInfoText Courseplay: loading courses and folders from "courseplay.xml" loading AutoCombine v4.01 by mogli -ĪutoCombine was inserted on combine_animatedĪutoCombine was inserted on combine_animated_crawlerĪutoCombine was inserted on combine_cylinderedĪutoCombine was inserted on selfPropelledPotatoHarvester Two Rivers LS 15: Register Fill type: Porci, Oxid de calciu, Carne de vita,Ĭ:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods//TwoRivers_LS15_V1_3/map/TwoRivers.i3d (39008.68 ms) _ Register fruitType: Floarea soarelui (sunflower) _ ForageWagonConversion registered: rye_windrow -> wheat _ Register windrowType: rye_windrow (rye_windrow) _ ForageWagonConversion registered: oat_windrow -> wheat _ Register windrowType: oat_windrow (oat_windrow) _ ForageWagonConversion registered: klee_windrow -> grass _ Register windrowType: klee_windrow (klee_windrow) _ ForageWagonConversion registered: luzerne_windrow -> grass ![]() _ Register windrowType: luzerne_windrow (luzerne_windrow) loading greenDirectCut mod V2.0 - (by upsidedown)ĪdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded installing driveControl by upsidedown into Drivable and Steerable. Register vehicle type: WaterMilkZunhammer.MilkTrailer Courseplay: initialized 38/38 files (v) Courseplay: installed into 20 vehicles Register filltype: washedPotato a part of potatoWasher placeable Script SchweineZucht v4.1.0-69 by Marhu loaded! Support on Script WaterMod v3.2.4 by Marhu loaded! Support on Register vehicle type: TwoRivers_Einachs_Milchfass_V_1_1.Milchfass Register vehicle type: OBE_Livestock_Trailer.OBE_Livestock_Trailer Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition Register vehicle type: FS15_CutterTrailer_Attachable.CutterTrailer Load mod: ZZZ_SharperTurning addFillTypes Script by Ifko in der Version 1.5 erfolgreich geladen! ![]() Load mod: TwoRivers_Einachs_Milchfass_V_1_1 Mod directory: C:/Users/Alexia/Documents/My Games/FarmingSimulator2015/mods/ Volume Mesh Tessellation Factor: 1.000000 GIANTS Engine Runtime 6.0.2 (Build Date: Jun 12 2015)Ĭopyright (c) 2008-2015, GIANTS Software GmbH (), All Rights Reserved.Ĭopyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.ĬPU: Intel(R) Core(TM) i3-2348M CPU 2.30GHz All mods installed at this moment are the same that I've used with patch 1.2 or 1.3 and I'm playing only one map, here's my log. Since I have installed the latest patch 1.3 I cannot scan any field, even if the map is 1.2 or 1.3 ready.
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